Jun 15, 2024 

1. Universal Four-Act Structure

Combining elements from different structures into a cohesive four-act framework that emphasizes key plot points and character development.

Act I: Setup

  • Ordinary World (Campbell): The hero’s normal life before the adventure begins.
  • Call to Adventure (Campbell): The hero is presented with a challenge or quest.
  • Refusal of the Call (Campbell): The hero hesitates or declines the adventure.
  • Meeting the Mentor (Campbell): The hero encounters a mentor who provides guidance.
  • Dependent World (Hudson): The protagonist’s world where they conform to others’ expectations.
  • Price of Conformity (Hudson): The cost the protagonist pays for fitting in.
  • Opportunity to Shine (Hudson): The protagonist gets a chance to express their true self.
  • Dresses the Part (Hudson): The protagonist begins to adopt their true identity.
  • Inciting Incident (Brooks): An event that disrupts the protagonist’s normal life and sets the story in motion.
  • Catalyst (Snyder): An event that disrupts the protagonist’s normal life and sets the story in motion.

Act II: Initiation

  • Crossing the Threshold (Campbell): The hero leaves the ordinary world and enters the special world.
  • Secret World (Hudson): The protagonist creates a space where they can be their true self.
  • No Longer Fits In (Hudson): The protagonist starts to outgrow their old world.
  • Tests, Allies, Enemies (Campbell): The hero faces challenges, makes friends, and confronts foes.
  • First Plot Point (Brooks): A significant event that changes the protagonist’s direction and raises the stakes.
  • Plot Turn 1 (Wells): An event that disrupts the protagonist’s normal life and sets the story in motion.
  • Midpoint (Brooks): A major turning point that shifts the story’s direction and deepens the conflict.
  • Caught Shining (Hudson): The protagonist’s true self is discovered by others.
  • Pinch Point 1 (Brooks): A reminder of the story’s central conflict, increasing tension.
  • Bad Guys Close In (Snyder): The protagonist faces increased opposition and higher stakes.

Act III: Climax

  • Ordeal, Death, and Rebirth (Campbell): The hero faces a significant challenge, often involving a metaphorical death and rebirth.
  • Gives Up What Kept Her Stuck (Hudson): The protagonist lets go of constraints holding them back.
  • Reward (Seizing the Sword) (Campbell): The hero gains a reward or accomplishes a goal.
  • Kingdom in Chaos (Hudson): The protagonist’s world is disrupted by their changes.
  • Second Plot Point (Brooks): A crucial event that leads to the story’s climax.
  • Plot Turn 2 (Wells): A crucial event that leads to the story’s climax.
  • Crisis (Snyder): The protagonist hits rock bottom and faces their greatest challenge.
  • Wanders in the Wilderness (Hudson): The protagonist faces a period of doubt and uncertainty.

Act IV: Resolution

  • The Road Back (Campbell): The hero begins the journey back to the ordinary world.
  • Chooses Her Light (Hudson): The protagonist fully embraces their true self.
  • Resurrection (Campbell): The hero faces a final test, using everything learned on the journey.
  • Re-ordering of the Kingdom (Hudson): The protagonist’s world adjusts to their new identity.
  • Return with the Elixir (Campbell): The hero returns home with newfound wisdom or a reward to help others.
  • The Kingdom is Brighter (Hudson): The protagonist’s true self brings positive change to their world.
  • Climax (Field): The story’s peak moment of conflict and resolution.
  • Final Image (Snyder): The last visual that reflects the story’s resolution and theme.

2. Thematic Integration

Aligning themes and character arcs from various approaches to create a robust narrative journey.

Thematic Stages

  • Existence and Desire:
    • Ordinary World (Campbell): The hero’s normal life before the adventure begins.
    • Call to Adventure (Campbell): The hero is presented with a challenge or quest.
    • Dependent World (Hudson): The protagonist’s world where they conform to others’ expectations.
  • Conflict and Growth:
    • Tests, Allies, Enemies (Campbell): The hero faces challenges, makes friends, and confronts foes.
    • Secret World (Hudson): The protagonist creates a space where they can be their true self.
    • No Longer Fits In (Hudson): The protagonist starts to outgrow their old world.
  • Transformation and Crisis:
    • Ordeal, Death, and Rebirth (Campbell): The hero faces a significant challenge, often involving a metaphorical death and rebirth.
    • Reward (Seizing the Sword) (Campbell): The hero gains a reward or accomplishes a goal.
    • Gives Up What Kept Her Stuck (Hudson): The protagonist lets go of constraints holding them back.
  • Resolution and Change:
    • The Road Back (Campbell): The hero begins the journey back to the ordinary world.
    • Resurrection (Campbell): The hero faces a final test, using everything learned on the journey.
    • Chooses Her Light (Hudson): The protagonist fully embraces their true self.

3. Hybrid Beat Sheet

Merging beat sheets from different methods into a unified guide for plotting.

Beginning

  • Opening Image (Snyder): The first visual that sets the tone and mood of the story.
  • Theme Stated (Snyder): A statement or question that reveals the story’s theme.
  • Setup (Field): Introduction of characters, setting, and the story’s premise.
  • Hook (Brooks): A compelling opening that grabs the audience’s attention.
  • Inciting Incident (Field): An event that disrupts the protagonist’s normal life and sets the story in motion.
  • Catalyst (Snyder): An event that disrupts the protagonist’s normal life and sets the story in motion.

Middle

  • First Turning Point (Field): A significant event that changes the protagonist’s direction and raises the stakes.
  • Pinch Point 1 (Brooks): A reminder of the story’s central conflict, increasing tension.
  • Midpoint (Brooks): A major turning point that shifts the story’s direction and deepens the conflict.
  • Pinch Point 2 (Brooks): Another reminder of the central conflict, heightening stakes.
  • Second Turning Point (Field): Another significant event that propels the story toward its climax.

End

  • Climax (Field): The story’s peak moment of conflict and resolution.
  • Resolution (Field): The final outcome and resolution of the story’s conflicts.
  • Final Image (Snyder): The last visual that reflects the story’s resolution and theme.

4. Flexible Scene Framework

Creating a scene-by-scene framework that allows for flexibility while ensuring all essential story elements are covered.

Scene Framework

  1. Setup
    • Ordinary World (Campbell): The hero’s normal life before the adventure begins.
    • Dependent World (Hudson): The protagonist’s world where they conform to others’ expectations.
    • Inciting Incident (Brooks): An event that disrupts the protagonist’s normal life and sets the story in motion.
    • Catalyst (Snyder): An event that disrupts the protagonist’s normal life and sets the story in motion.
  2. Rising Action
    • Tests, Allies, Enemies (Campbell): The hero faces challenges, makes friends, and confronts foes.
    • Secret World (Hudson): The protagonist creates a space where they can be their true self.
    • Midpoint (Brooks): A major turning point that shifts the story’s direction and deepens the conflict.
  3. Climax
    • Ordeal, Death, and Rebirth (Campbell): The hero faces a significant challenge, often involving a metaphorical death and rebirth.
    • Reward (Seizing the Sword) (Campbell): The hero gains a reward or accomplishes a goal.
  4. Resolution
    • The Road Back (Campbell): The hero begins the journey back to the ordinary world.
    • Return with the Elixir (Campbell): The hero returns home with newfound wisdom or a reward to help others.
    • Final Image (Snyder): The last visual that reflects the story’s resolution and theme.

5. Integrated Character Arcs

Combining character development elements from different approaches to ensure a well-rounded protagonist journey.

Character Arc Stages

  • Introduction and Desire:
    • Ordinary World (Campbell): The hero’s normal life before the adventure begins.
    • Call to Adventure (Campbell): The hero is presented with a challenge or quest.
    • Dependent World (Hudson): The protagonist’s world where they conform to others’ expectations.
  • Conflict and Adaptation:
    • Tests, Allies, Enemies (Campbell): The hero faces challenges, makes friends, and confronts foes.
    • Secret World (Hudson): The protagonist creates a space where they can be their true self.
    • No Longer Fits In (Hudson): The protagonist starts to outgrow their old world.
  • Crisis and Transformation:
    • Ordeal, Death, and Rebirth (Campbell): The hero faces a significant challenge, often involving a metaphorical death and rebirth.
    • Reward (Seizing the Sword) (Campbell): The hero gains a reward or accomplishes a goal.
    • Gives Up What Kept Her Stuck (Hudson): The protagonist lets go of constraints holding them back.
  • Resolution and Growth:
    • The Road Back (Campbell): The hero begins the journey back to the ordinary world.
    • Resurrection (Campbell): The hero faces a final test, using everything learned on the journey.
    • Chooses Her Light (Hudson): The protagonist fully embraces their true self.